This page lists some of the projects I have been involved in. Check out my reel video to observe many of them in action!

Deadlock

Arena-based multiplayer FPS whose development I led for a university team programming course
Hybrid

IMGUI and RMGUI crossbreed
Nucleus

My current work-in progress rendering engine
DShade

Software 3D rasterizer with vertex and pixel shader support
ctrace

The first ever compile-time ray-tracer
xfProf

Statistical profiler for D
Photon mapping

I experimented briefly with spectral photon mapping; More info later; Images here
xfBuild

Multi-threaded incremental build tool for D
Text settings:

Shadows

Background settings:

Horizontal gradient

Vertical gradient (overrides color)