This page lists some of the projects I have been involved in. Check out my reel video to observe many of them in action!
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Deadlock Arena-based multiplayer FPS whose development I led for a university team programming course |
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Hybrid IMGUI and RMGUI crossbreed |
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Nucleus My current work-in progress rendering engine |
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DShade Software 3D rasterizer with vertex and pixel shader support |
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ctrace The first ever compile-time ray-tracer |
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xfProf Statistical profiler for D |
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Photon mapping I experimented briefly with spectral photon mapping; More info later; Images here |
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xfBuild Multi-threaded incremental build tool for D |








